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Old Aug 24, 2006, 01:28 AM // 01:28   #1
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Default Test build, want responses

Ok I just made myself a build for PvP which has been working out okay. So i want responses on how I can improve it but right now healing is the biggest challenge for me since it's distrupted too many times to where i have to use Aura of Resotration which is alright I guess.
E/whatever....
Attributes
16 (12+3+1) earth magic
15 (12+3) energy storage
4 (3+1) air magic

Build
Stone Daggers
Obsidian Flame
Shock
Aftershock
Ether Prodigy
Ward Against Melee
Aura of Restoration/or any other healing if not distrupted. Then it'd be 12 energy storage and 9 on that attribute
Res

I would prefer it if you try it first but whatever but I call this the afterSHOCK build w00t!!!!
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Old Aug 24, 2006, 04:10 AM // 04:10   #2
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get yourself 15/-1 wand since you dont care about recharge rate anyway and do seem to care about energy pool
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Old Aug 24, 2006, 04:48 AM // 04:48   #3
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I wouldn't want the 15/-1 wand unless you're going to spam Obsidian Flame and Shock. And also; why are you having 3 exhaustion skills together?

It's also quite pointless to use Elementalist touch-range spells as an elementalist. Unless when farming, where PBAoE (or general AoE that doesn't make mobs run) is king.

2 sup runes makes your character extremely fragile.

Aura of Restoration isn't a good enough heal - Healing Breeze would be better, and so would Heal Other. You have Prodigy anyway. I like Heal Party.
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Old Aug 25, 2006, 09:32 AM // 09:32   #4
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My advice for this build is to just tune it down a little bit. Take the sup runes down to a minor, or a major if you need 3 more energy that bad, take out one or two of the exhaustion skills, and add maybe Heal Party.
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Old Aug 25, 2006, 07:25 PM // 19:25   #5
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Here's something i've been playing around with, it's not much but I suppose it would be an example of toning your build down a bit:

E/Any

[my] Attributes:
16 (12+1+3) earth magic
11 (10+1) energy storage -- you could put this up higher if you like
5 (4+1) air magic -- again, more here if you like (i dont have 200AP yet, heh)

Skillbar:
Ether Renewal {E}
Stone Daggers
Sliver Armor
Whirlwind
Aftershock
Ward Against Melee
Earth Attunement
Aura of Restoration

It started out with more Wards and no Whirlwind or Aftershock in there, but I wanted sorely to throw some additional nuisance/damage into the build.

Sliver armor, whirl, aftershock if you don't want to kite around the ward anymore or have an otherwise good opportunity to use 'em.

E-Renewal/stone daggers are for spamming your health/energy up and finishing off the random near-death opponents if you like.

Not much else to say, of course it's subject to stripping like most Ele e-management is so you know what to be wary of by now I'm sure.

Last edited by Amok Affinity; Aug 25, 2006 at 07:30 PM // 19:30..
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Old Sep 01, 2006, 12:38 AM // 00:38   #6
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Profession: E/N
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instead ward of melee try silver armor^^ i did and it kicked major butt
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Old Sep 01, 2006, 01:37 AM // 01:37   #7
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I would add something for energy manage besides Ether Prodigy. Shock, Ether Prodigy, and Obsidian Flame cause exhaustion is really going to hurt you even wtih Ether Prodigy. I would go E/Me and use Drain Enchantment or something.
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